작가사신연구방법론 또는 Steam과 함께하는 Happy한 수업 28가지
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작가사신연구방법론

도서명 : 작가사신연구방법론
저자/출판사 : 박종석, 월인
쪽수 : 248쪽
출판일 : 2023-11-10
ISBN : 9788984777231
정가 : 20000
Ⅰ. 사신 연구의 필요성
1. 작가 사신(私信) 연구의 개념 및 가치
2. 연구 대상 및 범위
Ⅱ. 사신 연구의 기초 작업
1. 언어 표현
2. 작가 자료 수집
3. 방계 자료 이해
4. 작가 주변 인터뷰
Ⅲ. 사신 연구 방법의 단계
1. 사신 원본 확정 단계
1) 발신자와 수신자 관계
2) 발신 연도, 발신 공간 확인
3) 서체 및 서명
2. 사신 내용 분석과 분류 단계
1) 상호 작용성의 접근 방향
2) 사신을 통한 작가 일상과 문학성
3) 사신을 통한 작품과 작가 접근 방법
3. 사신 내용 심화 단계
1) 사신을 통한 작가와 작품 세계의 입체적 접근 방법
2) 사신을 통한 문학사와 문단사의 조명 방법
Ⅳ. 작가 사신 연구 방향성과 가치
1. 작가 사신 연구의 다양성
2. 작가 연구 후 사신 자료
3. 작가 사신 연구의 사료적 가치
참고문헌
찾아보기
부록: 〈작고 문인 사신철〉의 사신 기록물 분류
Steam과 함께하는 Happy한 수업 28가지

도서명 : Steam과 함께하는 Happy한 수업 28가지
저자/출판사 : 김윤경 , 박한숙, 교육과학사
쪽수 : 256쪽
출판일 : 2023-01-30
ISBN : 9788925417363
정가 : 16000
H 조작(Handling)
1. 쑥쑥 자라나는 장난감 ······················································································11
2. 리본 로켓 ·········································································································17
3. 3D 퍼프페인트 ································································································22
4. 스톱모션 비디오 ····························································································27
5. 프리스타일 로켓 ····························································································39
6. 흔들흔들 진동 마커 봇 ····················································································48
7. 시온 탱탱볼 ···································································································57
8. 4계절 별자리 프로젝터 ·················································································68
9. 도시의 가로등 ··································································································78
10. 종이 위의 전기회로 ·····················································································87
11. 돌려 돌려 돌려 ····························································································98
12. 마블런 ·········································································································107
A 건축(Architecture)
13. 당겨요 엘리베이터 ····················································································117
14. 다양한 재료로 나만의 건축물 만들기 ·······················································126
15. 점토 & 블록 구조물 만들기 ·····································································133
16. 곤충호텔 ······································································································140
17. 빨대탑 ·······································································································150
18. 열 변색으로 만든 집 ·················································································159
19. 찰흙과 블록으로 만든 집 ············································································169
P 실험(exPeriment)
20. 퐁당퐁당 돌을 던지자 ·················································································181
21. 탱글탱글 젤라틴(빛의 굴절과 반사) ··························································187
22. 춤추는 진자운동 ··························································································192
23. 프리즘 놀이 ·································································································203
P 색칠(Painting)
24. 기름 그림 ····································································································209
25. 네모난 비눗방울 ··························································································215
26. 달걀 구하기 ·································································································223
Y 방법(Way)
27. 굴리고 색칠하고 찾아내기 ··········································································239
28. 젤리 미로 ····································································································245
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